How Bane and Puck perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Bane and Puck win 48.41% of ranked matches when playing on the same team, over 2,041 matches.
Setting up a gank with this pair can feel a little disconnected. While Bane’s Fiend's Grip provides an easy target for Puck's spells, Puck is already excellent at locking down and bursting a solo hero without that kind of setup. Their bigger spells don't have much of a special interaction either. A Dream Coil to hold enemies in place is nice, but it doesn't do much to enhance what Bane wants to do, which is fully disable one specific person. Each hero is effective at controlling enemies, but they do it in ways that don't directly amplify one another, leading to teamfights where their contributions can feel a bit separate.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Crusader & Archon | 43.70% | 238 |
| Legend & Ancient | 45.98% | 261 |
| Divine & Immortal | 53.53% | 170 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 48.41% | ▲ +1.5pp | 2,041 |
| 7.41d | 46.95% | ▼ -0.4pp | 22,705 |
| 7.41c | 47.38% | ▼ -0.3pp | 9,355 |
| 7.41b | 47.72% | — | 8,306 |
Move this data into a draft
Both heroes start on Radiant. Fill the remaining slots to test this pairing inside a complete draft and get next-pick recommendations.
Data updated Aug 17, 2026.