How Bane and Pudge perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Bane and Pudge win 50.65% of ranked matches when playing on the same team, over 11,129 matches.
Setting up a Meat Hook with Fiend's Grip is the main idea here. Bane can lock down a target, giving Pudge an easy, guaranteed hook for damage and repositioning. The trouble begins when trying to use Nightmare for a setup. A hook will wake the sleeping target, and the Nightmare debuff then jumps over to Pudge himself. This can easily mess up his positioning or interrupt his own Dismember channel, making the gank far clunkier than intended. This interaction demands a level of coordination that can be difficult to achieve.
Across the game, the pair relies almost entirely on that ultimate combination. Committing both Fiend's Grip and Dismember to a single target is effective but often overkill, leaving both heroes with long cooldowns and little to contribute if the gank is interrupted or a larger fight breaks out. Outside of that specific combo, their kits don't offer much natural follow-up. Pudge wants to be a durable frontline hero running at people with Rot, while Bane operates best from the back lines, controlling key targets. This can lead to them feeling disconnected in fights, pulling the overall effectiveness of the duo down to an even split.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 54.03% | 583 |
| Crusader & Archon | 51.58% | 1,613 |
| Legend & Ancient | 52.65% | 1,282 |
| Divine & Immortal | 50.65% | 689 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 50.65% | ▼ -0.2pp | 11,129 |
| 7.41d | 50.86% | ▲ +0.6pp | 120,236 |
| 7.41c | 50.25% | ▲ +0.3pp | 40,505 |
| 7.41b | 49.95% | — | 35,981 |
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Data updated Aug 17, 2026.