How Bane and Queen of Pain perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Bane and Queen of Pain win 46.25% of ranked matches when playing on the same team, over 4,794 matches.
Trying to convert a gank into map pressure can be difficult for this pair. Their plan is simple: Bane provides the lockdown, and Queen of Pain provides the burst. Fiend's Grip or even Nightmare is a perfect, long-duration setup for Sonic Wave, and QoP’s Blink ensures she can always be in position to deliver the damage. The issue is that both heroes commit their most powerful spells to killing a single target. This leaves them with very few tools to clear creep waves or threaten towers afterward. If a gank fails or the enemy team simply groups up, this duo struggles to create any other kind of advantage.
This dynamic puts all the focus on the early and mid-game. Bane and Queen of Pain need to find kills to get ahead. When they do, QoP can snowball and the game feels straightforward. But if the enemy team plays defensively and avoids getting picked off, the duo's combined lack of wave push can become a serious liability, allowing the enemy to farm more freely and control the game's tempo. Later on, catching a key hero before a fight is still a potent strategy, but it’s much harder to pull off against teams with saves and defensive items.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 42.47% | 259 |
| Crusader & Archon | 43.24% | 629 |
| Legend & Ancient | 48.20% | 556 |
| Divine & Immortal | 44.83% | 261 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 46.25% | ▼ -0.7pp | 4,794 |
| 7.41d | 46.95% | ▼ -0.3pp | 54,391 |
| 7.41c | 47.28% | ▼ -3.0pp | 23,603 |
| 7.41b | 50.30% | — | 24,309 |
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Data updated Aug 17, 2026.