How Bane and Ringmaster perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Bane and Ringmaster win 47.61% of ranked matches when playing on the same team, over 1,655 matches.
Setting up a kill with Fiend's Grip feels like it should be easy money, but the follow-up can get awkward. If Ringmaster tries to chain his hypnotic pull onto Bane's target, the forced movement can drag the enemy right out of Fiend's Grip's tether range, breaking the channel early. This means their most powerful disables actively work against each other unless the timing and positioning are perfect. While both Bane and Ringmaster offer a lot of lockdown and control in lane, this core mechanical conflict makes their big teamfight combination feel clumsy and unreliable. You end up with two heroes who have similar ideas but can't always execute them together.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Crusader & Archon | 48.92% | 186 |
| Legend & Ancient | 46.46% | 226 |
| Divine & Immortal | 50.41% | 123 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 47.61% | ▼ -0.4pp | 1,655 |
| 7.41d | 48.04% | ▼ -1.0pp | 16,295 |
| 7.41c | 49.03% | ▲ +2.5pp | 4,758 |
| 7.41b | 46.49% | — | 4,212 |
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Data updated Aug 17, 2026.