How Bane and Sand King perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Bane and Sand King win 49.50% of ranked matches when playing on the same team, over 2,313 matches.
Gaining early map control with this pair can feel inconsistent. Bane provides a long, single-target lockdown with Fiend's Grip, which gives Sand King an easy setup for Burrowstrike and a full-duration Epicenter. This can secure an important kill on a core hero. The problem is that both heroes are committing their long-cooldown ultimates for that one pickoff. If the enemy team is positioned to trade kills or save their teammate, your big play can fall flat, leaving you without key spells for the next fight. The combo requires good coordination and the right circumstances to be more than a simple trade of resources, making its overall impact on the game feel fairly neutral.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 49.35% | 154 |
| Crusader & Archon | 45.83% | 312 |
| Legend & Ancient | 51.02% | 245 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 49.50% | ▼ -0.7pp | 2,313 |
| 7.41d | 50.17% | ▲ +1.2pp | 24,658 |
| 7.41c | 49.01% | ▼ -2.7pp | 9,755 |
| 7.41b | 51.71% | — | 11,761 |
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Data updated Aug 17, 2026.