How Bane and Shadow Demon perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Bane and Shadow Demon win 39.13% of ranked matches when playing on the same team, over 115 matches.
Trying to lock down a single target highlights the core conflict here. Bane can use Nightmare to create a perfect window for a follow-up stun, but Shadow Demon's main damage contribution, Shadow Poison, is a lingering effect that will instantly wake the sleeping target. This makes chaining their spells incredibly awkward. Both heroes excel at single-target setup, but they don't bring the damage themselves, so having both on a team feels redundant. While Shadow Demon can amplify the damage a target takes during Fiend's Grip, the duo's conflicting basic abilities and general lack of wave clear or area damage leaves the team with significant holes in its draft.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Crusader & Archon | 38.10% | 105 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 39.13% | ▼ -3.6pp | 115 |
| 7.41d | 42.72% | ▼ -2.3pp | 7,655 |
| 7.41c | 45.02% | ▲ +1.5pp | 3,456 |
| 7.41b | 43.52% | — | 3,851 |
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Data updated Aug 12, 2026.