How Bane and Techies perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Bane and Techies win 51.13% of ranked matches when playing on the same team, over 3,495 matches.
Setting up a kill on an isolated hero is where this duo can find some success. Bane provides the long-duration lockdown with either Nightmare or Fiend's Grip, giving Techies an easy target for his spells. A well-timed Fiend's Grip allows Techies to land a full-damage Blast Off! and follow up with Sticky Bombs for a near-guaranteed kill. This makes ganking and punishing bad positioning fairly reliable. The combo's strength is mostly focused on a single target, however. In larger teamfights where multiple enemies need to be controlled or a key save item comes out, the effectiveness can fall off, which keeps this pairing from being a consistently dominant force.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 49.02% | 204 |
| Crusader & Archon | 48.16% | 434 |
| Legend & Ancient | 50.15% | 337 |
| Divine & Immortal | 57.42% | 155 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 51.13% | ▲ +0.4pp | 3,495 |
| 7.41d | 50.72% | ▼ -0.4pp | 37,249 |
| 7.41c | 51.13% | ▼ -1.3pp | 16,041 |
| 7.41b | 52.47% | — | 14,620 |
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Data updated Aug 17, 2026.