How Bane and Tidehunter perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Bane and Tidehunter win 48.06% of ranked matches when playing on the same team, over 489 matches.
Securing objectives or pushing high ground becomes much more straightforward. Tidehunter's Ravage provides the initial, wide-area stun that a team needs to start a fight on their terms. This chaos creates the perfect opening for Bane to lock down the highest-priority enemy with Fiend's Grip, completely removing them from the fight without fear of his channel being broken. Even before a fight begins, Bane can use Nightmare on an enemy to set up a guaranteed Ravage, ensuring the initiation is flawless. This one-two punch of a mass stun followed by a long single-target disable is devastating.
Playing with this duo means you operate on the clock of their ultimates. Once Ravage and Fiend's Grip are available, your team can confidently force a fight that you are heavily favored to win, translating that victory into a tower or Roshan. The enemy team is forced to respect this and will often have to play separated, giving up map control to avoid getting wiped by the combo. Their main counter-play is to try and split-push or have multiple heroes with saves and mobility items to rescue the gripped target after the Ravage stun wears off, which is a difficult task to coordinate.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 48.70% | 193 |
| Crusader & Archon | 48.83% | 471 |
| Legend & Ancient | 49.64% | 415 |
| Divine & Immortal | 49.49% | 196 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 48.06% | ▼ -3.4pp | 489 |
| 7.41d | 51.46% | ▼ -1.1pp | 40,659 |
| 7.41c | 52.53% | ▼ -0.5pp | 18,994 |
| 7.41b | 53.02% | — | 20,855 |
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Data updated Aug 11, 2026.