How Bane and Treant Protector perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Bane and Treant Protector win 48.13% of ranked matches when playing on the same team, over 187 matches.
Trying to kill a target locked down by Fiend's Grip often leaves the team wishing for more damage. Treant Protector’s kit is great for control and saving allies with Living Armor, but he doesn't bring the burst needed to capitalize on Bane's setup. Their ultimates, Overgrowth and Fiend's Grip, can feel redundant. Both are powerful disables, but using them together can be overkill on a single target while the rest of the enemy team is free to act. The core problem is a lack of offensive synergy. Both Bane and Treant excel at holding enemies in place, but they rely entirely on their teammates to secure the kill.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Crusader & Archon | 45.16% | 155 |
| Legend & Ancient | 46.49% | 114 |
| Divine & Immortal | 60.19% | 103 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 48.13% | ▼ -1.5pp | 187 |
| 7.41d | 49.65% | ▲ +4.5pp | 12,691 |
| 7.41c | 45.19% | ▲ +2.1pp | 4,671 |
| 7.41b | 43.11% | — | 4,860 |
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Data updated Aug 12, 2026.