How Bane and Vengeful Spirit perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Bane and Vengeful Spirit win 53.21% of ranked matches when playing on the same team, over 4,832 matches.
Picking these two heroes together commits your team heavily to single-target control. The upside is a very reliable gank setup; Bane can use Nightmare to guarantee Vengeful Spirit's Magic Missile lands, and Fiend's Grip is a perfect follow-up. The downside is that their jobs can be redundant. If the enemy team groups up or has multiple strong cores, focusing on one target might not be enough to win a fight. There's also a real risk of Vengeful Spirit accidentally breaking Fiend's Grip with a poorly timed Nether Swap. The combo requires good coordination to be effective, and doesn't offer much if the initial target gets saved.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 53.78% | 238 |
| Crusader & Archon | 51.64% | 639 |
| Legend & Ancient | 52.18% | 596 |
| Divine & Immortal | 55.81% | 267 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 53.21% | ▲ +0.3pp | 4,832 |
| 7.41d | 52.96% | ▲ +2.6pp | 50,596 |
| 7.41c | 50.38% | ▲ +1.3pp | 11,185 |
| 7.41b | 49.06% | — | 9,398 |
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Data updated Aug 17, 2026.