How Bane and Venomancer perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Bane and Venomancer win 47.57% of ranked matches when playing on the same team, over 2,369 matches.
Trying to burst down a single hero during Fiend's Grip highlights the core issue with this pairing. Venomancer's strength is applying damage over time to multiple enemies, not delivering the focused, immediate damage needed to capitalize on Bane's lockdown. The long disable is often wasted waiting for poisons to do their work. Furthermore, Venomancer's spells can be a liability for Bane. Any stray Poison Sting or Gale damage will instantly wake a target from Nightmare, making it much harder for Bane to use the spell for setup or to save an ally. While both heroes can be oppressive in lane with constant debuffs, their most powerful abilities fail to combine effectively in mid-game teamfights.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 42.95% | 149 |
| Crusader & Archon | 48.20% | 334 |
| Legend & Ancient | 44.84% | 223 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 47.57% | ▲ +1.0pp | 2,369 |
| 7.41d | 46.59% | ▼ -0.1pp | 28,229 |
| 7.41c | 46.69% | ▼ -1.4pp | 11,872 |
| 7.41b | 48.13% | — | 13,408 |
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Data updated Aug 17, 2026.