How Bane and Viper perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Bane and Viper win 46.80% of ranked matches when playing on the same team, over 3,536 matches.
Locking down an enemy with Fiend's Grip for Viper to melt seems like an easy kill, but it’s often a case of overkill. The reality is that Bane can secure a kill on a gripped target with help from almost any core hero; adding Viper specifically doesn't add much that wasn't already there. Both heroes excel at isolating and eliminating a single threat, but pairing them doubles down on this strength without covering their shared weaknesses. While Viper’s Nethertoxin offers some area control, the duo as a whole lacks mobility and ways to deal with multiple targets at once, making them vulnerable to coordinated teamfights and split-pushing strategies.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 44.19% | 301 |
| Crusader & Archon | 45.26% | 464 |
| Legend & Ancient | 50.17% | 291 |
| Divine & Immortal | 54.55% | 132 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 46.80% | ▼ -0.6pp | 3,536 |
| 7.41d | 47.40% | ▼ -0.2pp | 42,939 |
| 7.41c | 47.60% | ▲ +0.4pp | 14,970 |
| 7.41b | 47.17% | — | 13,754 |
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Data updated Aug 17, 2026.