How Bane and Warlock perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Bane and Warlock win 47.83% of ranked matches when playing on the same team, over 1,840 matches.
Holding one enemy in place with Fiend's Grip gives Warlock a perfect target for Chaotic Offering and Fatal Bonds. This setup can secure an easy kill to start a fight, especially on an out-of-position core. The problem is that this invests two major ultimates into a single target. If the rest of the enemy team is ready to fight back, Bane and Warlock are left with their biggest spells on cooldown. Their shared lack of mobility and reliance on these long cooldowns means they either execute the plan perfectly or find themselves exposed. The outcome often depends entirely on whether that first kill was the one that broke the fight open.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 55.77% | 104 |
| Crusader & Archon | 44.72% | 322 |
| Legend & Ancient | 48.90% | 182 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 47.83% | ▼ -1.8pp | 1,840 |
| 7.41d | 49.58% | ▼ -0.9pp | 21,042 |
| 7.41c | 50.46% | ▲ +0.4pp | 8,177 |
| 7.41b | 50.10% | — | 8,086 |
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Data updated Aug 17, 2026.