How Bane and Weaver perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Bane and Weaver win 44.93% of ranked matches when playing on the same team, over 2,602 matches.
Holding a target in place with Fiend's Grip for Weaver to attack often feels underwhelming. Weaver deals damage with sustained attacks and Shukuchi passes, not the kind of immediate burst that capitalizes on a long stun. Unless Weaver is already massively ahead, he can’t typically secure the kill on his own during the lockdown. This fundamental disconnect follows them throughout the game. Bane wants to enable a pickoff on a key hero, creating a numbers advantage. Weaver, on the other hand, thrives in chaotic, drawn-out fights where he can use his mobility to survive and wear enemies down. Their game plans simply don't overlap effectively.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 41.05% | 190 |
| Crusader & Archon | 42.19% | 365 |
| Legend & Ancient | 46.99% | 266 |
| Divine & Immortal | 51.35% | 111 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 44.93% | ▼ -2.0pp | 2,602 |
| 7.41d | 46.97% | ▲ +0.5pp | 32,267 |
| 7.41c | 46.43% | ▼ -0.6pp | 12,971 |
| 7.41b | 47.07% | — | 13,755 |
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Data updated Aug 17, 2026.