How Batrider and Juggernaut perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Batrider and Juggernaut win 44.97% of ranked matches when playing on the same team, over 2,424 matches.
Getting caught by a Flaming Lasso feels like a death sentence, but Juggernaut's follow-up isn't always straightforward. While Batrider pulls a target back, Juggernaut has to choose between Blade Fury and his right-clicks. Spinning provides guaranteed magic damage and immunity, but it prevents Juggernaut from using his powerful physical attack items. If he tries to right-click instead, he's vulnerable to counter-stuns once the Lasso ends. The combo is further complicated by Batrider's Flamebreak, which can easily knock the target away from Juggernaut and ruin the gank attempt.
This tension between their abilities defines the partnership. Early on, a Lasso into Blade Fury is often enough to secure a kill on a fragile hero. Later in the game, however, the plan gets awkward. Juggernaut wants to use Omnislash on an isolated enemy, but Batrider's instinct is to pull targets back towards his own team, which can provide other bounce targets for the ultimate. The setup requires a lot of coordination to work smoothly, and against a team that stays grouped, it becomes very difficult for Batrider to find the clean initiation that Juggernaut needs to connect.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 42.58% | 155 |
| Crusader & Archon | 39.51% | 410 |
| Legend & Ancient | 40.76% | 314 |
| Divine & Immortal | 51.82% | 110 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 44.97% | ▲ +1.3pp | 2,424 |
| 7.41d | 43.69% | ▼ -2.0pp | 32,733 |
| 7.41c | 45.68% | ▼ -5.5pp | 17,000 |
| 7.41b | 51.23% | — | 31,410 |
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Data updated Aug 17, 2026.