How Beastmaster and Faceless Void perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Beastmaster and Faceless Void win 44.31% of ranked matches when playing on the same team, over 3,250 matches.
Committing to both these heroes often means doubling down on BKB-piercing lockdown at the expense of other tools. The main problem is the overlap between Primal Roar and Chronosphere. When Faceless Void catches the right people, using Roar on a target already trapped inside is a waste of a major cooldown. Furthermore, Beastmaster's summons can't attack inside the Chronosphere, which sidelines a huge part of his damage output during what should be the most important part of the fight. The vision from Beastmaster's Hawk can help set up a clean Chronosphere, but the two ultimates themselves don't amplify one another.
This often leads to awkward teamfights. A successful Chronosphere can leave Beastmaster holding his own ultimate, waiting for a separate fight or using it on a less important target who wasn't caught. The combo relies on perfect sequential use or finding two separate, high-value targets in the same fight, which is unreliable. Instead of creating a single overwhelming moment of control, the two heroes often end up stepping on each other's toes. The result isn't a disaster, but it's an inefficient pairing of two powerful abilities that want to do the same job.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 37.17% | 226 |
| Crusader & Archon | 40.97% | 598 |
| Legend & Ancient | 39.06% | 361 |
| Divine & Immortal | 48.80% | 125 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 44.31% | ▼ -0.1pp | 3,250 |
| 7.41d | 44.42% | ▼ -2.3pp | 47,969 |
| 7.41c | 46.68% | ▼ -2.6pp | 37,387 |
| 7.41b | 49.32% | — | 46,559 |
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Data updated Aug 17, 2026.