How Beastmaster and Morphling perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Beastmaster and Morphling win 42.63% of ranked matches when playing on the same team, over 1,811 matches.
Playing against the Primal Roar lockdown feels like it should be a death sentence, but the follow-up is often clumsy. Beastmaster provides an excellent initiation stun, but his own damage is spread out over time through his summons and axes. This leaves a very small window for Morphling to arrive and deliver his full burst combo on the stunned target. If the enemy team has a Force Staff, a save spell, or any counter-initiation, the kill attempt frequently fails, leaving Morphling out of position and vulnerable. The setup looks scary on paper but is surprisingly easy to disrupt in practice.
This core conflict in timing defines the game. Beastmaster hits his stride early and wants to pressure objectives with his team and summons, creating space by forcing fights. Morphling, however, is a hero who needs significant time and safe farm to acquire the items that make him a threat. This forces an awkward choice: either the team plays down a hero while Morphling farms, or Morphling is forced to join fights before he is strong, often leading to him being the first target. The two heroes simply want to play the map in different ways at different times.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 41.88% | 117 |
| Crusader & Archon | 44.66% | 309 |
| Legend & Ancient | 36.00% | 200 |
| Divine & Immortal | 45.28% | 106 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 42.63% | ▼ -0.4pp | 1,811 |
| 7.41d | 42.99% | ▼ -0.5pp | 24,486 |
| 7.41c | 43.53% | ▼ -2.1pp | 11,251 |
| 7.41b | 45.64% | — | 22,821 |
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Data updated Aug 17, 2026.