How Beastmaster and Queen of Pain perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Beastmaster and Queen of Pain win 42.05% of ranked matches when playing on the same team, over 2,987 matches.
Catching an enemy with Primal Roar feels like it should be a guaranteed kill for a hero like Queen of Pain. She can blink in and unload her full combo without risk. The problem is what happens after that initial stun wears off. Beastmaster’s kit, particularly the Inner Beast aura, is built to amplify physical damage dealers. Since Queen of Pain’s damage is almost entirely magical or pure, she gets very little from his presence beyond the lockdown. He provides the setup, but another hero could offer that same setup while also boosting her damage or providing more utility she can actually use.
This leaves them feeling disconnected across the map. Both Beastmaster and Queen of Pain want to be tempo-setting cores who take over the game after the laning stage. This means they often end up competing for the same areas of farm and the same gank opportunities. Instead of one hero’s success directly creating space and power for the other, they operate as two separate threats. An enemy team can often deal with them one at a time, building a Pipe for her magic burst or a Halberd for his physical damage, without feeling overwhelmed by a combined assault.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 36.73% | 147 |
| Crusader & Archon | 40.47% | 430 |
| Legend & Ancient | 40.25% | 395 |
| Divine & Immortal | 40.54% | 148 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 42.05% | ▲ +2.0pp | 2,987 |
| 7.41d | 40.00% | ▼ -1.2pp | 42,127 |
| 7.41c | 41.17% | ▼ -5.5pp | 29,541 |
| 7.41b | 46.64% | — | 60,732 |
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Data updated Aug 17, 2026.