How Beastmaster and Slark perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Beastmaster and Slark win 43.94% of ranked matches when playing on the same team, over 3,079 matches.
Relying on both Beastmaster and Slark to win the game means navigating two different game plans. Beastmaster wants to group up with his summons as soon as he has his ultimate, using Primal Roar to run at towers and force objectives. He creates pressure with a group. Slark operates differently, preferring to farm and find solo pickoffs around the map to build his Essence Shift stacks. He typically avoids full five-on-five fights until he has his core items online. While Beastmaster’s hawk vision is useful for anyone, his fundamental strategy of grouping and pushing can be at odds with Slark’s need to skirmish and snowball.
This tension plays out in the mid-game. When Beastmaster is ready to go, Slark may not be. The team can feel pulled between pushing a tower with Beastmaster’s army and hunting for kills with Slark. Using Primal Roar to set up a Pounce is effective for getting one kill, but it can be overkill, using two big cooldowns on a single target while the rest of the enemy team is safely pushed away. The pairing isn't a liability, but it requires one of the heroes to play against their natural timing, leading to moments where their strategies don't quite line up.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 46.53% | 202 |
| Crusader & Archon | 44.05% | 563 |
| Legend & Ancient | 47.70% | 392 |
| Divine & Immortal | 51.50% | 167 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 43.94% | ▲ +0.2pp | 3,079 |
| 7.41d | 43.73% | ▼ -1.3pp | 42,547 |
| 7.41c | 45.03% | ▼ -3.4pp | 29,302 |
| 7.41b | 48.43% | — | 61,322 |
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Data updated Aug 17, 2026.