How Bloodseeker and Invoker perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Bloodseeker and Invoker win 52.07% of ranked matches when playing on the same team, over 8,299 matches.
Getting low on health anywhere on the map puts an opponent on a timer. Bloodseeker's vision on wounded targets gives Invoker perfect information to land a global Sun Strike, punishing anyone who tries to retreat to safety. This dynamic makes ganks more lethal and forces enemies to be much more careful with their health pools from the earliest stages of the game. If an enemy tries to run while under the effect of Rupture, the constant damage ticks can also repeatedly trigger Invoker's Cold Snap, locking them down for an easy kill without Invoker even needing to be nearby.
This pairing provides consistent kill threat, but it relies on finding an already-weakened target. In the mid-game, a Ruptured hero that is forced to stand still becomes a sitting duck for Invoker's full spell combination. The counterplay is for opponents to stay grouped and healthy, avoiding the low-health state that turns on Bloodseeker's Thirst. While Bloodseeker and Invoker don't have a big wombo-combo, the constant global pressure they can apply makes it difficult for enemies to find a safe moment to recover, creating opportunities that wouldn't otherwise exist.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 49.73% | 740 |
| Crusader & Archon | 53.70% | 1,283 |
| Legend & Ancient | 54.57% | 832 |
| Divine & Immortal | 58.42% | 190 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 52.07% | ▼ -0.4pp | 8,299 |
| 7.41d | 52.51% | ▼ -0.2pp | 97,620 |
| 7.41c | 52.73% | ▼ -0.7pp | 51,184 |
| 7.41b | 53.42% | — | 55,952 |
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Data updated Aug 17, 2026.