How Bloodseeker and Mars perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Bloodseeker and Mars win 53.08% of ranked matches when playing on the same team, over 211 matches.
Getting trapped inside Arena of Blood with Rupture on you feels like a death sentence. The problem is that both ultimates accomplish a similar goal: forcing an enemy to stand still. Mars already provides the lockdown, so adding Rupture on top is often overkill for a single target. Once a hero is speared to the Arena wall, they're stunned and can't move anyway, wasting the main damage component of Rupture during that time. Bloodseeker thrives when low-health enemies scatter, letting him chase them down with Thirst, but Arena contains the fight into a small area. The combo looks powerful on paper but often feels redundant in practice.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 50.39% | 127 |
| Crusader & Archon | 52.96% | 287 |
| Legend & Ancient | 55.02% | 209 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 53.08% | ▲ +3.8pp | 211 |
| 7.41d | 49.29% | ▲ +0.2pp | 24,458 |
| 7.41c | 49.11% | ▲ +0.6pp | 17,951 |
| 7.41b | 48.54% | — | 20,511 |
Move this data into a draft
Both heroes start on Radiant. Fill the remaining slots to test this pairing inside a complete draft and get next-pick recommendations.
Data updated Aug 11, 2026.