
Also known as: Mars
Mars (Mars) in Dota 2 7.41f: win rate, pick rate, top counters and best teammates, from Batru's ranked-match pipeline.
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Mars is already placed on Radiant. Add the other picks to get a calibrated win probability and the strongest next-hero recommendations.
Mars is strongest in Legend & Ancient games, winning 46.95% (#98 of 127 heroes), but drops to 45.92% (#103) in Herald & Guardian.
| Bracket | Tier Rank | Win Rate | Pick Rate | Matches |
|---|---|---|---|---|
| Herald & Guardian | #103 of 127 | 45.92% | 2.81% | 4,066 |
| Crusader & Archon | #101 of 127 | 46.47% | 3.55% | 15,926 |
| Legend & Ancient | #98 of 127 | 46.95% | 4.82% | 22,223 |
| Divine & Immortal | #104 of 127 | 46.60% | 5.63% | 8,133 |
Recent ranked matches split by average match rank — the same data behind the per-rank tier lists each bracket links to.
Mars is winning 47.71% of 156,862 ranked matches in patch 7.41f, up 0.6pp from 7.41e.
| Patch | Win Rate | Change | Pick Rate | Matches |
|---|---|---|---|---|
| 7.41f | 47.71% | ▲ +0.6pp | 4.64% | 156,862 |
| 7.41e | 47.13% | ▲ +0.5pp | 4.32% | 1,285,225 |
| 7.41d | 46.62% | ▲ +1.0pp | 5.21% | 1,546,071 |
| 7.41c | 45.60% | ▲ +0.7pp | 6.78% | 930,137 |
| 7.41b | 44.94% | ▲ +0.3pp | 7.09% | 998,769 |
| 7.41a | 44.69% | — | 7.82% | 446,978 |
Win rate and pick rate per patch window over all quality-filtered ranked matches; the newest patch accumulates matches for days after release — its row shows the current sample size.
Mars is an arena-control initiator whose Spear of Mars pins heroes to terrain and Arena of Blood walls off a fight to isolate the enemy carry. He's strong into immobile heroes the Spear can pin: Timbersaw, Gyrocopter and Nature's Prophet get speared and bursted. Mars is hard-countered by carries who out-damage him inside his own Arena: Spectre — one of his worst matchups in the game — Haunts and Dispersions him to death, while Lifestealer, Wraith King and Riki shrug off his control and crush him. Draft tip: Mars walls off squishy back lines, but never pick him into Spectre or a hard-carry that wins the 1v1 inside Arena.
56.73% | 12,448 | |
54.59% | 7,285 | |
54.11% | 7,350 | |
52.94% | 1,105 | |
52.53% | 1,938 | |
52.50% | 3,853 | |
52.31% | 2,292 | |
52.10% | 3,841 |
41.58% | 9,188 | |
42.56% | 9,548 | |
43.03% | 13,031 | |
43.39% | 7,900 | |
43.55% | 4,400 | |
43.96% | 5,155 | |
43.98% | 4,011 | |
44.22% | 7,936 |
Mars's Arena of Blood traps the enemy in a kill box — he wants a carry who can win the isolated fight inside it. His synergy ceiling is modest (selfish front-liner) but he pairs best with cleave and AoE cores: Meepo and Lone Druid clean up everything walled in, while Wraith King and Spectre out-trade inside the Arena. Give Mars a carry that punishes the man-advantage his wall creates and his initiation wins fights.
54.14% | 4,001 | |
52.60% | 7,049 | |
51.95% | 1,619 | |
51.80% | 2,332 | |
51.59% | 4,412 | |
51.37% | 11,357 | |
51.35% | 13,506 | |
51.30% | 4,014 |
Data updated Sep 23, 2026.