
Mars in Dota 2 7.41f: win rate, pick rate, top counters and best teammates, from Batru's ranked-match pipeline.
Early vs late game: in ranked games that end before 34 minutes, Mars's team wins 43.7%; in games of 47+ minutes, 48.9% (+5.3 pp, #33 of 127 by late-game edge; 25% of Mars games last 47+ minutes; model estimate). Late & early game heroes →
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Mars is already placed on Radiant. Add the other picks to get a calibrated win probability and the strongest next-hero recommendations.
Mars is strongest in Crusader & Archon games, winning 49.48% (#66 of 127 heroes), but drops to 45.12% (#113) in Herald & Guardian.
| Bracket | Tier Rank | Win Rate | Pick Rate | Matches |
|---|---|---|---|---|
| Herald & Guardian | #113 of 126 | 45.12% | 2.78% | 891 |
| Crusader & Archon | #66 of 127 | 49.48% | 3.60% | 4,871 |
| Legend & Ancient | #81 of 127 | 48.78% | 5.32% | 9,316 |
| Divine & Immortal | #112 of 127 | 46.62% | 6.56% | 3,419 |
Recent ranked matches split by average match rank — the same data behind the per-rank tier lists each bracket links to.
Mars is winning 47.60% of 1,091,649 ranked matches in patch 7.41f, up 0.5pp from 7.41e.
| Patch | Win Rate | Change | Pick Rate | Matches |
|---|---|---|---|---|
| 7.41f | 47.60% | ▲ +0.5pp | 4.11% | 1,091,649 |
| 7.41e | 47.13% | ▲ +0.5pp | 4.32% | 1,285,225 |
| 7.41d | 46.62% | ▲ +1.0pp | 5.21% | 1,546,071 |
| 7.41c | 45.60% | ▲ +0.7pp | 6.78% | 930,137 |
| 7.41b | 44.94% | ▲ +0.3pp | 7.09% | 998,769 |
| 7.41a | 44.69% | — | 7.82% | 446,978 |
Win rate and pick rate per patch window over all quality-filtered ranked matches; the newest patch accumulates matches for days after release — its row shows the current sample size.
Mars is an arena-control initiator whose Spear of Mars pins heroes to terrain and Arena of Blood walls off a fight to isolate the enemy carry. He's strong into immobile heroes the Spear can pin: Timbersaw, Gyrocopter and Nature's Prophet get speared and bursted. Mars is hard-countered by carries who out-damage him inside his own Arena: Spectre — one of his worst matchups in the game — Haunts and Dispersions him to death, while Lifestealer, Wraith King and Riki shrug off his control and crush him. Draft tip: Mars walls off squishy back lines, but never pick him into Spectre or a hard-carry that wins the 1v1 inside Arena.
55.71% | 58,227 | |
54.33% | 68,149 | |
54.13% | 51,078 | |
53.32% | 12,865 | |
53.06% | 30,586 | |
52.62% | 27,753 | |
52.18% | 30,388 | |
52.14% | 30,228 |
42.17% | 65,082 | |
42.22% | 65,649 | |
43.44% | 66,379 | |
43.53% | 32,662 | |
43.66% | 80,609 | |
43.77% | 59,025 | |
43.80% | 49,424 | |
43.92% | 55,601 |
Mars's Arena of Blood traps the enemy in a kill box — he wants a carry who can win the isolated fight inside it. His synergy ceiling is modest (selfish front-liner) but he pairs best with cleave and AoE cores: Meepo and Lone Druid clean up everything walled in, while Wraith King and Spectre out-trade inside the Arena. Give Mars a carry that punishes the man-advantage his wall creates and his initiation wins fights.
53.49% | 28,570 | |
52.26% | 56,811 | |
51.55% | 16,396 | |
51.30% | 29,246 | |
51.10% | 92,963 | |
50.73% | 19,972 | |
50.66% | 46,961 | |
50.58% | 11,476 |
Data updated Nov 10, 2026.