
Also known as: Mars
Mars (Mars) in Dota 2 7.41e: win rate, pick rate, top counters and best teammates, from Batru's ranked-match pipeline.
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Mars is already placed on Radiant. Add the other picks to get a calibrated win probability and the strongest next-hero recommendations.
Mars is strongest in Legend & Ancient games, winning 46.27% (#102 of 127 heroes), but drops to 44.90% (#119) in Divine & Immortal.
| Bracket | Tier Rank | Win Rate | Pick Rate | Matches |
|---|---|---|---|---|
| Herald & Guardian | #107 of 127 | 45.19% | 3.40% | 3,744 |
| Crusader & Archon | #106 of 127 | 45.88% | 4.55% | 12,199 |
| Legend & Ancient | #102 of 127 | 46.27% | 6.27% | 13,546 |
| Divine & Immortal | #119 of 127 | 44.90% | 7.47% | 5,833 |
Recent ranked matches split by average match rank — the same data behind the per-rank tier lists each bracket links to.
Mars is winning 45.97% of 8,736 ranked matches in patch 7.41e, down 0.6pp from 7.41d.
| Patch | Win Rate | Change | Pick Rate | Matches |
|---|---|---|---|---|
| 7.41e | 45.97% | ▼ -0.6pp | 5.02% | 8,736 |
| 7.41d | 46.60% | ▲ +1.0pp | 5.33% | 1,313,576 |
| 7.41c | 45.60% | ▲ +0.7pp | 6.78% | 930,137 |
| 7.41b | 44.94% | ▲ +0.3pp | 7.09% | 998,769 |
| 7.41a | 44.69% | ▲ +0.1pp | 7.82% | 446,978 |
| 7.41 | 44.55% | — | 8.30% | 75,309 |
Win rate and pick rate per patch window over all quality-filtered ranked matches; the newest patch accumulates matches for days after release — its row shows the current sample size.
Mars is an arena-control initiator whose Spear of Mars pins heroes to terrain and Arena of Blood walls off a fight to isolate the enemy carry. He's strong into immobile heroes the Spear can pin: Timbersaw, Gyrocopter and Nature's Prophet get speared and bursted. Mars is hard-countered by carries who out-damage him inside his own Arena: Spectre — one of his worst matchups in the game — Haunts and Dispersions him to death, while Lifestealer, Wraith King and Riki shrug off his control and crush him. Draft tip: Mars walls off squishy back lines, but never pick him into Spectre or a hard-carry that wins the 1v1 inside Arena.
| Hero | Win Rate | Matches |
|---|---|---|
59.62% | 104 | |
57.36% | 197 | |
56.44% | 101 | |
56.35% | 181 | |
54.43% | 474 | |
53.58% | 321 | |
53.53% | 269 | |
53.00% | 317 |
| Hero | Win Rate | Matches |
|---|---|---|
37.19% | 121 | |
37.95% | 195 | |
38.16% | 228 | |
39.39% | 132 | |
39.88% | 489 | |
39.88% | 509 | |
39.88% | 519 | |
39.90% | 208 |
Mars's Arena of Blood traps the enemy in a kill box — he wants a carry who can win the isolated fight inside it. His synergy ceiling is modest (selfish front-liner) but he pairs best with cleave and AoE cores: Meepo and Lone Druid clean up everything walled in, while Wraith King and Spectre out-trade inside the Arena. Give Mars a carry that punishes the man-advantage his wall creates and his initiation wins fights.
| Hero | Win Rate | Matches |
|---|---|---|
57.69% | 130 | |
57.58% | 132 | |
54.69% | 245 | |
53.30% | 182 | |
52.46% | 122 | |
52.01% | 721 | |
51.69% | 118 | |
51.22% | 449 |
Data updated Aug 9, 2026.