How Bloodseeker and Rubick perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Bloodseeker and Rubick win 51.29% of ranked matches when playing on the same team, over 815 matches.
Trying to stand still to survive a Rupture gets a lot harder when a Rubick is nearby. His Telekinesis can lift and drop you, forcing movement that translates directly into damage from Bloodseeker's ultimate. This works the other way around, too. A well-timed lift can hold a target in place just long enough for Bloodrite to detonate, guaranteeing a silence and another burst of damage. Even without that combo, Rubick provides the lockdown Bloodseeker needs to get a kill started before his target can react with a defensive spell or item, which Rubick may then steal for the next fight.
This pairing creates consistent pickoff potential from the mid-game onward. Bloodseeker can run down a low-health hero and Rubick can show up to secure the kill with a lift, preventing a teleport or escape. The main weakness is that both heroes can be fragile, and the enemy team will often try to focus Rubick first to break up the combination. Success depends on good positioning from Rubick and the Bloodseeker prioritizing the right targets. It’s a useful pairing, but it doesn't fundamentally change how either hero has to play the game.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 52.71% | 461 |
| Crusader & Archon | 53.39% | 974 |
| Legend & Ancient | 51.85% | 731 |
| Divine & Immortal | 52.50% | 200 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 51.29% | ▲ +0.2pp | 815 |
| 7.41d | 51.07% | ▼ -0.8pp | 90,240 |
| 7.41c | 51.92% | ▼ -0.5pp | 52,778 |
| 7.41b | 52.45% | — | 58,633 |
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Data updated Aug 11, 2026.