How Bounty Hunter and Razor perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Bounty Hunter and Razor win 52.57% of ranked matches when playing on the same team, over 3,991 matches.
Finding a solo target with Track is where the plan begins. Razor can then run at that hero with Static Link, confident that his team has vision and will get a gold bonus from the kill. Both heroes are focused on bringing down single enemies, with Bounty Hunter providing some initial burst and a slow while Razor provides the sustained chase and damage. The issue is that their kits don't create an advantage they wouldn't have otherwise. Razor is already one of the best heroes at chasing down a lone target, and what Bounty Hunter adds doesn't fundamentally change the outcome of that chase.
As the game progresses, this lack of real synergy becomes more apparent. Both heroes want to play an active, snowballing game based on pickoffs, which can work if they get an early lead. The gold from Track can help Razor hit his item timings, but it's not a game-winning combination on its own. When opponents group up, the duo's weakness is exposed. Neither Bounty Hunter nor Razor offers the teamfight control, wave clear, or area denial needed to break a coordinated push. Their success often feels independent of each other rather than a result of working together.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 43.31% | 314 |
| Crusader & Archon | 51.76% | 626 |
| Legend & Ancient | 56.13% | 522 |
| Divine & Immortal | 57.14% | 217 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 52.57% | ▲ +1.2pp | 3,991 |
| 7.41d | 51.33% | ▲ +3.1pp | 45,171 |
| 7.41c | 48.27% | ▼ -0.4pp | 19,123 |
| 7.41b | 48.64% | — | 22,092 |
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Data updated Aug 17, 2026.