How Bristleback and Rubick perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Bristleback and Rubick win 47.99% of ranked matches when playing on the same team, over 23,464 matches.
Controlling the map with this pair can feel disconnected. Bristleback's game plan is to run at enemies and wear them down with Quill Spray and Goo, creating space through sheer aggression. Rubick, on the other hand, is entirely focused on positioning and finding the right moment to use Spell Steal. There isn't a natural combo between them; Bristleback doesn't offer a big, defining ultimate to set up, and Rubick's Telekinesis is a generic disable that doesn't uniquely benefit the Quill Spray spam. Their core kits operate on parallel tracks without directly boosting one another.
Throughout a match, this means their impact often feels separate. Bristleback will be trying to force fights and pressure towers, relying on his own durability. Meanwhile, Rubick is playing a reactive game, hoping the enemy draft offers a powerful spell to turn a fight. A successful gank or teamfight depends more on Rubick stealing something impactful than it does on a coordinated play between the two. The success of one hero doesn't guarantee the success of the other, leaving the outcome of their partnership feeling unpredictable and highly dependent on the enemy's composition.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 52.00% | 1,125 |
| Crusader & Archon | 48.27% | 2,896 |
| Legend & Ancient | 47.37% | 2,075 |
| Divine & Immortal | 44.52% | 566 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 47.99% | ▲ +0.4pp | 23,464 |
| 7.41d | 47.63% | ▼ -0.8pp | 216,381 |
| 7.41c | 48.43% | ▼ -1.9pp | 122,167 |
| 7.41b | 50.28% | — | 136,707 |
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Data updated Aug 18, 2026.