How Chaos Knight and Juggernaut perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Chaos Knight and Juggernaut win 53.10% of ranked matches when playing on the same team, over 8,123 matches.
Picking two melee cores like this often hinges on whether they enable each other. The primary interaction here is Chaos Knight setting up kills with Chaos Bolt. This gives Juggernaut a window to act, but the follow-up isn't always clean. If Juggernaut uses Blade Fury on the stunned target, he's dealing magic damage and can't use his own right-clicks, which doesn't amplify the physical burst from Chaos Knight. A stun can help guarantee an Omnislash connects, but the two heroes don't directly multiply each other's strengths; they mostly add their own damage to the same target at the same time.
In the early game, this pairing can secure some kills, but it's not an oppressive laning duo. As the game progresses, both Chaos Knight and Juggernaut require significant farm and can end up competing for safe space on the map. In teamfights, they can present two different threats that stretch an enemy team's resources thin. However, they can also feel disconnected. Chaos Knight might pull a target with Reality Rift, but Juggernaut might be spinning on someone else or already channeling Omnislash. Success depends more on overwhelming the enemy with two independent damage dealers rather than executing a specific, powerful combo.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 53.78% | 727 |
| Crusader & Archon | 53.30% | 1,469 |
| Legend & Ancient | 55.66% | 742 |
| Divine & Immortal | 46.46% | 127 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 53.10% | ▲ +0.8pp | 8,123 |
| 7.41d | 52.28% | ▲ +0.5pp | 85,226 |
| 7.41c | 51.74% | ▲ +0.4pp | 33,815 |
| 7.41b | 51.33% | — | 35,435 |
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Data updated Aug 17, 2026.