How Chaos Knight and Rubick perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Chaos Knight and Rubick win 51.90% of ranked matches when playing on the same team, over 10,134 matches.
Thinking this lane has straightforward kill potential is a common mistake. The main issue is the random duration of Chaos Bolt, which makes it very hard for a Rubick to reliably time Telekinesis for a perfect stun chain. If Chaos Knight gets a short stun, the enemy can often react before Rubick's lift connects. While they can both lock a target down, Rubick doesn't offer anything special to Chaos Knight's main plan. He can't buff the Phantasm illusions, and his spells don't add much to CK's single-target physical burst. They end up feeling like two heroes who happen to have stuns, not a dedicated combo.
Later in the game, their objectives can diverge. Chaos Knight wants to find an isolated hero, pull them in with Reality Rift, and burst them with his army of illusions. Rubick, on the other hand, is usually playing further back, looking for the perfect moment to steal a game-changing enemy spell. While Rubick can help hold down CK's initial target, his own success often depends on what the enemy team does, not what Chaos Knight does. They can both have a good game, but they often accomplish their goals independently of one another.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 52.14% | 654 |
| Crusader & Archon | 52.74% | 1,661 |
| Legend & Ancient | 50.97% | 1,344 |
| Divine & Immortal | 51.08% | 370 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 51.90% | ▲ +1.6pp | 10,134 |
| 7.41d | 50.28% | ▲ +0.3pp | 111,789 |
| 7.41c | 50.02% | ▼ -0.2pp | 46,940 |
| 7.41b | 50.22% | — | 51,383 |
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Data updated Aug 17, 2026.