How Clinkz and Disruptor perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Clinkz and Disruptor win 51.31% of ranked matches when playing on the same team, over 4,796 matches.
Drafting these two heroes together presents a classic setup that can sometimes feel redundant. The idea is that Disruptor uses Glimpse or Kinetic Field to hold a target still, allowing Clinkz to unload a full barrage of attacks. It's a simple and effective way to guarantee a kill on an isolated hero. The main friction comes from their playstyles. Clinkz is a self-sufficient ganker who relies on surprise from stealth to secure his kills. Having a Disruptor announce the gank with loud spells can remove that key advantage. The combo often feels like overkill on squishy heroes Clinkz could kill anyway, and not enough against truly durable ones.
This slight mismatch in approach continues throughout the game. While the lockdown from Disruptor is always useful for picking off a key target, Clinkz often wants to be off on his own, farming aggressively and finding solo opportunities. In a full five-on-five engagement, Clinkz will focus down one hero inside a Static Storm, which is fine, but he doesn't leverage the large area-of-effect control the way a hero with more cleave or AoE damage would. They don't hinder each other, but they don't always feel like they are working toward the same immediate goal either.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 52.16% | 301 |
| Crusader & Archon | 51.55% | 710 |
| Legend & Ancient | 52.69% | 594 |
| Divine & Immortal | 55.25% | 257 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 51.31% | ▲ +0.8pp | 4,796 |
| 7.41d | 50.50% | ▲ +0.1pp | 49,851 |
| 7.41c | 50.37% | ▼ -1.3pp | 22,040 |
| 7.41b | 51.64% | — | 25,209 |
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Data updated Aug 17, 2026.