
Clinkz in Dota 2 7.41f: win rate, pick rate, top counters and best teammates, from Batru's ranked-match pipeline.
Early vs late game: in ranked games that end before 34 minutes, Clinkz's team wins 52.8%; in games of 47+ minutes, 48.8% (−4.0 pp, #96 of 127 by late-game edge; 27% of Clinkz games last 47+ minutes; model estimate). Late & early game heroes →
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Clinkz is already placed on Radiant. Add the other picks to get a calibrated win probability and the strongest next-hero recommendations.
Clinkz is strongest in Legend & Ancient games, winning 51.26% (#37 of 127 heroes), but drops to 47.23% (#88) in Herald & Guardian.
| Bracket | Tier Rank | Win Rate | Pick Rate | Matches |
|---|---|---|---|---|
| Herald & Guardian | #88 of 126 | 47.23% | 7.56% | 2,422 |
| Crusader & Archon | #59 of 127 | 49.99% | 4.98% | 6,750 |
| Legend & Ancient | #37 of 127 | 51.26% | 3.49% | 6,118 |
| Divine & Immortal | #52 of 127 | 50.65% | 3.12% | 1,623 |
Recent ranked matches split by average match rank — the same data behind the per-rank tier lists each bracket links to.
Clinkz is winning 49.79% of 1,356,657 ranked matches in patch 7.41f, up 0.2pp from 7.41e.
| Patch | Win Rate | Change | Pick Rate | Matches |
|---|---|---|---|---|
| 7.41f | 49.79% | ▲ +0.2pp | 5.11% | 1,356,657 |
| 7.41e | 49.59% | ▲ +0.1pp | 5.30% | 1,576,685 |
| 7.41d | 49.47% | ▼ -0.4pp | 5.30% | 1,570,497 |
| 7.41c | 49.82% | ▼ -0.5pp | 5.45% | 747,476 |
| 7.41b | 50.34% | ▲ +0.7pp | 5.92% | 834,284 |
| 7.41a | 49.63% | — | 6.07% | 347,427 |
Win rate and pick rate per patch window over all quality-filtered ranked matches; the newest patch accumulates matches for days after release — its row shows the current sample size.
Clinkz is a fragile ranged carry/ganker whose Skeleton Walk invisibility, Searing Arrows, and Burning Army let him pick off isolated heroes and burn towers. He's strong into immobile heroes he ambushes: Timbersaw, Elder Titan and Tinker get picked off. Clinkz is hard-countered by detection, illusions, and tanks: Wraith King out-tanks him, Phantom Lancer and Naga Siren bring too many bodies, and Spectre out-scales. Draft tip: Clinkz is a strong pickoff + tower-burn carry into low-detection, squishy drafts; sentries, AoE, and tanky hard-carries shut him down.
56.70% | 21,389 | |
55.76% | 15,955 | |
55.61% | 83,685 | |
55.48% | 33,764 | |
55.29% | 36,222 | |
55.26% | 35,661 | |
55.08% | 18,868 | |
55.07% | 67,383 |
41.56% | 85,686 | |
42.73% | 83,297 | |
44.24% | 35,181 | |
44.89% | 50,460 | |
44.91% | 16,400 | |
45.23% | 97,019 | |
45.38% | 66,070 | |
45.40% | 21,620 |
Clinkz picks off isolated targets and shreds buildings — he wants vision control and a team that punishes the pickoffs he creates. He pairs best with snowball cores and lockdown: Spectre and Wraith King convert his ambushes into a man-advantage, while Tidehunter locks the enemy for his focused fire. Give Clinkz a follow-up team and his constant pickoffs plus tower pressure strangle the enemy's map.
55.72% | 76,578 | |
53.27% | 89,499 | |
53.12% | 41,371 | |
53.12% | 54,878 | |
53.04% | 65,139 | |
52.75% | 62,088 | |
52.66% | 94,919 | |
52.32% | 88,889 |
Data updated Nov 10, 2026.