How Crystal Maiden and Invoker perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Crystal Maiden and Invoker win 51.58% of ranked matches when playing on the same team, over 26,812 matches.
Playing against an Invoker who always has mana for another spell can feel draining. The core of this pairing is Crystal Maiden's Arcane Aura, which gives Invoker a constant stream of mana regeneration no matter where he is on the map. For a hero who relies on casting and invoking spells frequently, this is a significant quality-of-life boost. He can afford to use Cold Snap more aggressively, contribute a global Sun Strike without worrying about his resources for the next teamfight, or farm more efficiently. It lets him focus on his spell combinations rather than his mana bar.
This small advantage translates into more map pressure throughout the early and mid-game. Crystal Maiden herself is a strong ganker, and having an Invoker ready to assist with a spell from anywhere on the map can turn a simple rotation into a secured kill. Opponents need to account for this by either targeting the fragile Crystal Maiden first in fights to remove the aura or by applying enough pressure to Invoker's lane that he's forced to use his resources defensively. The synergy doesn't make their lanes unlosable, but it gives them a consistent, passive edge in resource management.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 51.15% | 1,474 |
| Crusader & Archon | 52.17% | 3,991 |
| Legend & Ancient | 52.37% | 3,590 |
| Divine & Immortal | 50.30% | 1,175 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 51.58% | ▼ -0.1pp | 26,812 |
| 7.41d | 51.70% | ▼ -0.6pp | 268,423 |
| 7.41c | 52.33% | ▼ -0.5pp | 137,579 |
| 7.41b | 52.79% | — | 137,106 |
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Data updated Aug 17, 2026.