How Dark Seer and Tinker perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Dark Seer and Tinker win 42.15% of ranked matches when playing on the same team, over 223 matches.
Putting Ion Shell on a split-pushing Tinker feels like a good idea on paper, but it often does more harm than good. Tinker plays best from the fog, using his global presence to apply pressure. The ticking damage from Ion Shell can easily reveal his position in the trees, making him a much easier gank target. Dark Seer's other spells don't help much either. Surge is redundant on a hero with Rearm and Boots of Travel, and Tinker usually wants to stay too far away from a Vacuum teamfight to contribute his own damage safely. Both heroes pull their teams in different strategic directions, rarely lining up for a clean fight.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Crusader & Archon | 39.18% | 194 |
| Legend & Ancient | 45.55% | 191 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 42.15% | ▼ -2.6pp | 223 |
| 7.41d | 44.78% | ▼ -0.2pp | 16,379 |
| 7.41c | 45.02% | ▲ +1.0pp | 6,066 |
| 7.41b | 44.05% | — | 5,142 |
Move this data into a draft
Both heroes start on Radiant. Fill the remaining slots to test this pairing inside a complete draft and get next-pick recommendations.
Data updated Aug 11, 2026.