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Tinker

Tinker — Dota 2 7.41f Counters, Synergies & Win Rate

Also known as: Boush

Tinker in Dota 2 7.41f: win rate, pick rate, top counters and best teammates, from Batru's ranked-match pipeline.

Tier rank
#109
Win rate
46.59%
Pick rate
5.20%
Matches
1,382,650
Patch 7.41f332,911 matches last 14d▼ -0.3pp vs prior 14d· data through 2026-11-10

Early vs late game: in ranked games that end before 34 minutes, Tinker's team wins 39.7%; in games of 47+ minutes, 50.3% (+10.6 pp, #7 of 127 by late-game edge; 26% of Tinker games last 47+ minutes; model estimate). Late & early game heroes →

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Tinker by rank bracket

Tinker is strongest in Divine & Immortal games, winning 49.38% (#72 of 127 heroes), but drops to 45.57% (#109) in Herald & Guardian.

BracketTier RankWin RatePick RateMatches
Herald & Guardian#109 of 12645.57%3.80%1,218
Crusader & Archon#106 of 12746.43%4.13%5,596
Legend & Ancient#94 of 12747.62%4.71%8,242
Divine & Immortal#72 of 12749.38%5.30%2,760

Recent ranked matches split by average match rank — the same data behind the per-rank tier lists each bracket links to.

Tinker win rate by patch

Tinker is winning 46.59% of 1,382,650 ranked matches in patch 7.41f, down 0.3pp from 7.41e.

PatchWin RateChangePick RateMatches
7.41f46.59%▼ -0.3pp5.20%1,382,650
7.41e46.85%▲ +0.1pp4.97%1,481,344
7.41d46.78%▲ +0.1pp5.06%1,499,225
7.41c46.67%▲ +0.4pp4.88%668,776
7.41b46.31%▲ +2.7pp4.30%605,455
7.41a43.60%—4.26%243,691

Win rate and pick rate per patch window over all quality-filtered ranked matches; the newest patch accumulates matches for days after release — its row shows the current sample size.

Tinker counters & matchups

Tinker is a spell-spam nuker whose Rearm resets Laser and Missiles for relentless burst and global pressure with Defense Matrix and travel. He is fragile and demanding, and a wide range of heroes dismantle him — he's especially vulnerable to spell-immunity, mana-burn, and gap-closers: Lifestealer Rages through everything, Nyx Assassin burns his mana and reflects, and Spectre or Wraith King reach or out-tank him. He fares best into immobile, mana-reliant drafts that can't punish his fragility. Draft tip: Tinker is a high-skill, high-risk pick — best into slow, immobile line-ups, and a liability into Lifestealer, Nyx, Anti-Mage, and any hard-dive comp.

Strong against

TimbersawTimbersaw
54.61%
36,608
Shadow DemonShadow Demon
52.98%
15,778
Nature's ProphetNature's Prophet
52.76%
65,812
Shadow FiendShadow Fiend
52.45%
92,206
TerrorbladeTerrorblade
51.90%
38,988
TinyTiny
51.51%
35,577
Treant ProtectorTreant Protector
51.26%
20,052
Templar AssassinTemplar Assassin
50.94%
39,338

Struggles against

Anti-MageAnti-Mage
41.85%
124,746
Wraith KingWraith King
42.10%
80,346
VisageVisage
42.29%
15,009
Nyx AssassinNyx Assassin
42.38%
55,718
Legion CommanderLegion Commander
42.55%
103,546
Chaos KnightChaos Knight
42.80%
31,800
Shadow ShamanShadow Shaman
42.92%
102,558
RikiRiki
42.99%
41,735
All Tinker counters →

Tinker synergies

Tinker offers global nuke pressure and Defense Matrix shields, but he's fragile and selfish — he needs front line, lockdown, and a carry to convert his poke. His best pairings are scaling and illusion cores: Spectre, Phantom Lancer and Wraith King provide the durable threat he lacks. Treat Tinker as a poke and utility piece behind a strong front line rather than a primary win condition.

Best teammates

Wraith KingWraith King
51.89%
76,364
Legion CommanderLegion Commander
51.13%
96,599
Phantom LancerPhantom Lancer
51.00%
93,631
Spirit BreakerSpirit Breaker
50.11%
115,556
All Tinker synergies →

Data updated Nov 10, 2026.