
Also known as: Boush
Tinker in Dota 2 7.41f: win rate, pick rate, top counters and best teammates, from Batru's ranked-match pipeline.
Early vs late game: in ranked games that end before 34 minutes, Tinker's team wins 39.7%; in games of 47+ minutes, 50.3% (+10.6 pp, #7 of 127 by late-game edge; 26% of Tinker games last 47+ minutes; model estimate). Late & early game heroes →
Move this data into a draft
Tinker is already placed on Radiant. Add the other picks to get a calibrated win probability and the strongest next-hero recommendations.
Tinker is strongest in Divine & Immortal games, winning 49.38% (#72 of 127 heroes), but drops to 45.57% (#109) in Herald & Guardian.
| Bracket | Tier Rank | Win Rate | Pick Rate | Matches |
|---|---|---|---|---|
| Herald & Guardian | #109 of 126 | 45.57% | 3.80% | 1,218 |
| Crusader & Archon | #106 of 127 | 46.43% | 4.13% | 5,596 |
| Legend & Ancient | #94 of 127 | 47.62% | 4.71% | 8,242 |
| Divine & Immortal | #72 of 127 | 49.38% | 5.30% | 2,760 |
Recent ranked matches split by average match rank — the same data behind the per-rank tier lists each bracket links to.
Tinker is winning 46.59% of 1,382,650 ranked matches in patch 7.41f, down 0.3pp from 7.41e.
| Patch | Win Rate | Change | Pick Rate | Matches |
|---|---|---|---|---|
| 7.41f | 46.59% | ▼ -0.3pp | 5.20% | 1,382,650 |
| 7.41e | 46.85% | ▲ +0.1pp | 4.97% | 1,481,344 |
| 7.41d | 46.78% | ▲ +0.1pp | 5.06% | 1,499,225 |
| 7.41c | 46.67% | ▲ +0.4pp | 4.88% | 668,776 |
| 7.41b | 46.31% | ▲ +2.7pp | 4.30% | 605,455 |
| 7.41a | 43.60% | — | 4.26% | 243,691 |
Win rate and pick rate per patch window over all quality-filtered ranked matches; the newest patch accumulates matches for days after release — its row shows the current sample size.
Tinker is a spell-spam nuker whose Rearm resets Laser and Missiles for relentless burst and global pressure with Defense Matrix and travel. He is fragile and demanding, and a wide range of heroes dismantle him — he's especially vulnerable to spell-immunity, mana-burn, and gap-closers: Lifestealer Rages through everything, Nyx Assassin burns his mana and reflects, and Spectre or Wraith King reach or out-tank him. He fares best into immobile, mana-reliant drafts that can't punish his fragility. Draft tip: Tinker is a high-skill, high-risk pick — best into slow, immobile line-ups, and a liability into Lifestealer, Nyx, Anti-Mage, and any hard-dive comp.
54.61% | 36,608 | |
52.98% | 15,778 | |
52.76% | 65,812 | |
52.45% | 92,206 | |
51.90% | 38,988 | |
51.51% | 35,577 | |
51.26% | 20,052 | |
50.94% | 39,338 |
41.85% | 124,746 | |
42.10% | 80,346 | |
42.29% | 15,009 | |
42.38% | 55,718 | |
42.55% | 103,546 | |
42.80% | 31,800 | |
42.92% | 102,558 | |
42.99% | 41,735 |
Tinker offers global nuke pressure and Defense Matrix shields, but he's fragile and selfish — he needs front line, lockdown, and a carry to convert his poke. His best pairings are scaling and illusion cores: Spectre, Phantom Lancer and Wraith King provide the durable threat he lacks. Treat Tinker as a poke and utility piece behind a strong front line rather than a primary win condition.
51.89% | 76,364 | |
51.13% | 96,599 | |
51.00% | 93,631 | |
50.11% | 115,556 |
Data updated Nov 10, 2026.