How Dazzle and Magnus perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Dazzle and Magnus win 51.23% of ranked matches when playing on the same team, over 6,004 matches.
Picking these two together often looks better on paper than it feels in the game. Magnus's job is to deliver enemies with Reverse Polarity, setting up for a devastating follow-up. While Dazzle can keep him alive with Shallow Grave during a risky Skewer or after he blinks in, he doesn't provide the instant, area-of-effect damage needed to make the most of the lockdown. Empower is a solid buff for a cleaving Magnus, adding physical damage to his combo, but the core initiation still relies completely on your other teammates to bring the burst needed to actually secure kills inside the ultimate's duration.
This leaves fights feeling very dependent on the specific game state. A successful Reverse Polarity can win the mid-game, especially if Dazzle saves Magnus from the immediate counter-initiation. However, if the enemy team can spread out or survive the initial burst from your other cores, the fight can quickly turn. Dazzle prefers longer, sustained engagements where his healing and armor reduction can grind opponents down, which is the opposite of the fast, decisive teamfight Magnus tries to create. The result is a pairing that can work, but doesn't have a natural, built-in advantage.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 53.16% | 237 |
| Crusader & Archon | 54.43% | 959 |
| Legend & Ancient | 51.15% | 958 |
| Divine & Immortal | 53.14% | 271 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 51.23% | ▲ +1.4pp | 6,004 |
| 7.41d | 49.86% | ▼ -0.5pp | 58,856 |
| 7.41c | 50.36% | ▲ +1.1pp | 26,113 |
| 7.41b | 49.22% | — | 26,801 |
Move this data into a draft
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Data updated Aug 17, 2026.