How Dazzle and Storm Spirit perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Dazzle and Storm Spirit win 45.73% of ranked matches when playing on the same team, over 4,113 matches.
A diving Storm Spirit needs help locking down a target and surviving the immediate counter-attack. Dazzle struggles to provide the right kind of support for this. His primary save, Shallow Grave, can prevent a death, but it cannot stop the chain stuns that will lock Storm in place deep behind enemy lines. By the time Grave wears off, Storm is usually still out of position and surrounded. Dazzle’s other spells like Poison Touch are too slow to secure the instant burst kill that Storm Spirit's aggressive initiations rely on. He simply doesn't offer the instant disable or burst that a mobile carry wants from a partner.
In practice, this means Storm often has to play more cautiously, waiting for enemies to be isolated and lacking disables. If he commits to a deep Ball Lightning, Dazzle is forced into an impossible choice: stay back and watch Storm die, or run into the fight and likely die himself. A well-coordinated enemy team will focus Storm Spirit as soon as he arrives, knowing Dazzle lacks the tools to either enable his escape or turn the fight from a defensive position. This forces the duo to rely on the enemy making mistakes rather than creating their own openings.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 41.16% | 277 |
| Crusader & Archon | 41.95% | 615 |
| Legend & Ancient | 41.42% | 466 |
| Divine & Immortal | 50.00% | 134 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 45.73% | ▼ -1.0pp | 4,113 |
| 7.41d | 46.76% | ▼ -0.6pp | 50,229 |
| 7.41c | 47.40% | ▲ +1.1pp | 21,535 |
| 7.41b | 46.29% | — | 19,411 |
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Data updated Aug 17, 2026.