How Dazzle and Tinker perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Dazzle and Tinker win 47.64% of ranked matches when playing on the same team, over 3,644 matches.
Bad Juju's armor reduction offers very little to a Tinker who deals almost entirely magic damage, making one of Dazzle's main teamfight contributions feel wasted. While a last-second Shallow Grave can certainly save a farmed Tinker from a mistake, Tinker is already exceptionally slippery and hard to pin down on his own. This pairing can also lead to a team with two backline heroes who are vulnerable to being initiated on. Without a strong frontline to play behind, both Dazzle and Tinker can struggle to position correctly and apply their damage and saves effectively. The result is a duo that often feels awkward, lacking a clear, cohesive game plan for teamfights.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 45.91% | 257 |
| Crusader & Archon | 45.62% | 594 |
| Legend & Ancient | 51.11% | 407 |
| Divine & Immortal | 54.17% | 120 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 47.64% | ▼ -0.5pp | 3,644 |
| 7.41d | 48.18% | ▼ -0.0pp | 40,885 |
| 7.41c | 48.20% | ▲ +0.3pp | 15,939 |
| 7.41b | 47.93% | — | 14,831 |
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Data updated Aug 17, 2026.