How Death Prophet and Huskar perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Death Prophet and Huskar win 44.93% of ranked matches when playing on the same team, over 1,765 matches.
Trying to force fights in the mid-game exposes the core problem with this pairing. Huskar wants to find a key target and Life Break them, demanding the team follow up on that single hero. At the same time, Death Prophet wants to use Exorcism to run down the enemy team or a tower. This creates two different focal points for any engagement. The team can't fully support Huskar's dive and also can't properly group up with Death Prophet's siege. They both occupy the same space as a tempo-setting front-liner, but their game plans pull the team in conflicting directions, leading to awkward fights where neither hero gets what they need.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 35.71% | 224 |
| Crusader & Archon | 49.60% | 250 |
| Legend & Ancient | 43.71% | 151 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 44.93% | ▲ +1.9pp | 1,765 |
| 7.41d | 43.03% | ▼ -2.2pp | 23,587 |
| 7.41c | 45.25% | ▼ -0.7pp | 16,751 |
| 7.41b | 45.96% | — | 17,507 |
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Data updated Aug 17, 2026.