
Huskar in Dota 2 7.41f: win rate, pick rate, top counters and best teammates, from Batru's ranked-match pipeline.
Early vs late game: in ranked games that end before 34 minutes, Huskar's team wins 50.9%; in games of 47+ minutes, 44.6% (−6.3 pp, #115 of 127 by late-game edge; 22% of Huskar games last 47+ minutes; model estimate). Late & early game heroes →
Move this data into a draft
Huskar is already placed on Radiant. Add the other picks to get a calibrated win probability and the strongest next-hero recommendations.
Huskar is strongest in Divine & Immortal games, winning 47.72% (#97 of 127 heroes), but drops to 45.45% (#116) in Crusader & Archon.
| Bracket | Tier Rank | Win Rate | Pick Rate | Matches |
|---|---|---|---|---|
| Herald & Guardian | #100 of 126 | 46.11% | 7.46% | 2,390 |
| Crusader & Archon | #116 of 127 | 45.45% | 4.53% | 6,137 |
| Legend & Ancient | #112 of 127 | 46.36% | 3.65% | 6,400 |
| Divine & Immortal | #97 of 127 | 47.72% | 4.20% | 2,190 |
Recent ranked matches split by average match rank — the same data behind the per-rank tier lists each bracket links to.
Huskar is winning 46.18% of 1,313,745 ranked matches in patch 7.41f, up 0.7pp from 7.41e.
| Patch | Win Rate | Change | Pick Rate | Matches |
|---|---|---|---|---|
| 7.41f | 46.18% | ▲ +0.7pp | 4.95% | 1,313,745 |
| 7.41e | 45.50% | ▲ +0.3pp | 4.19% | 1,247,937 |
| 7.41d | 45.20% | ▼ -3.3pp | 4.84% | 1,435,314 |
| 7.41c | 48.46% | ▼ -0.0pp | 6.85% | 939,692 |
| 7.41b | 48.50% | ▼ -0.5pp | 6.85% | 964,298 |
| 7.41a | 48.95% | — | 6.93% | 396,089 |
Win rate and pick rate per patch window over all quality-filtered ranked matches; the newest patch accumulates matches for days after release — its row shows the current sample size.
Huskar is a tempo carry whose Berserker's Blood makes him stronger the lower his HP, diving with Life Break and sustaining through Inner Fire. He bullies low-burst, low-control heroes: Anti-Mage, Mars and Tiny can't stop his dives. Huskar is hard-countered by anti-heal and pure burst: Ancient Apparition caps his healing with Ice Blast, Wraith King out-tanks, and Viper or Naga Siren shut off his sustain. Draft tip: Huskar is a brutal dive carry into sustain-light drafts; he's hard-countered by anti-heal (AA), break, and attack-speed slows (Viper).
53.90% | 20,791 | |
53.68% | 16,049 | |
52.45% | 20,703 | |
52.13% | 10,653 | |
52.02% | 37,354 | |
51.99% | 42,728 | |
51.63% | 35,971 | |
51.46% | 13,316 |
39.03% | 81,107 | |
39.68% | 49,379 | |
40.62% | 78,433 | |
41.27% | 103,556 | |
41.53% | 84,939 | |
41.75% | 102,407 | |
41.77% | 61,927 | |
41.86% | 93,329 |
Huskar dives the backline at low HP and needs a save plus targets to burn down — he wants peel and lockdown. He pairs best with save supports and front line: Wraith King tanks alongside him, while Phoenix and Tidehunter provide the AoE control and sustain that keep his dives alive. A pocket save (Dazzle, Oracle) on Huskar is gold. Give him peel and lockdown and his Life Break dives delete the enemy carry.
52.05% | 64,407 |
Data updated Nov 10, 2026.