How Death Prophet and Tinker perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Death Prophet and Tinker win 51.27% of ranked matches when playing on the same team, over 158 matches.
Trying to push down towers with Exorcism requires the whole team to be present and committed. The core issue here is that Tinker's game plan revolves around *not* grouping up. While Death Prophet wants to lead a five-man siege, Tinker is almost always off on his own, split-pushing lanes with Rearm and contributing from a safe distance. This leaves the Death Prophet push feeling weak and shorthanded, making it easy for the enemy to isolate her or simply defend the objective. The two heroes fundamentally disagree on how the map should be played, which makes it very difficult to execute a coherent strategy together and close out a game.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 42.16% | 102 |
| Crusader & Archon | 41.67% | 156 |
| Legend & Ancient | 50.91% | 110 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 51.27% | ▲ +8.5pp | 158 |
| 7.41d | 42.78% | ▼ -0.8pp | 15,847 |
| 7.41c | 43.53% | ▲ +0.4pp | 9,790 |
| 7.41b | 43.14% | — | 9,312 |
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Data updated Aug 11, 2026.