How Disruptor and Magnus perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Disruptor and Magnus win 47.79% of ranked matches when playing on the same team, over 10,147 matches.
Combining Reverse Polarity and Static Storm seems like a classic setup, but the timing is often awkward. The stun from Magnus's ultimate is usually too short for Disruptor to react, get in range, and cast both Kinetic Field and Static Storm before enemies can use items or spells to escape. Both heroes rely on their big teamfight spells, but their kits don't overlap as cleanly as you might think. Magnus pulls everyone into a tight clump, which is what Disruptor wants, but the window to capitalize on that pull is very small unless Magnus also lands a long Skewer to buy more time.
In-game, this means your team can't fully rely on the combo to win a fight. Instead of a guaranteed wipe, enemies frequently survive the initial stun and scatter before Static Storm's silence and damage can take full effect. This forces the Magnus player to either hold the spell or use Reverse Polarity on its own, hoping other teammates have more immediate follow-up. The potential for a great fight is there, but against decent opponents, the setup often feels a step too slow, making the draft less cohesive than picking heroes with more instant or longer-lasting lockdown.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 40.00% | 215 |
| Crusader & Archon | 45.26% | 1,255 |
| Legend & Ancient | 48.17% | 1,806 |
| Divine & Immortal | 47.37% | 722 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 47.79% | ▼ -0.0pp | 10,147 |
| 7.41d | 47.80% | ▲ +0.3pp | 97,476 |
| 7.41c | 47.51% | ▲ +0.5pp | 43,217 |
| 7.41b | 47.05% | — | 43,464 |
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Data updated Aug 17, 2026.