How Disruptor and Rubick perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Disruptor and Rubick win 49.24% of ranked matches when playing on the same team, over 12,734 matches.
Getting caught by this pair can feel endless. Disruptor provides an excellent setup with Glimpse into a Kinetic Field, which gives Rubick a free window to land Telekinesis. This chain of control can lock a single target in place for a very long time, making them an easy target. The main issue is that the combo itself provides very little damage. Both supports are primarily utility casters, so unless a damage-dealing core is right there to capitalize on the lockdown, the enemy hero often survives the attempt and simply walks away once the spells are over.
This dependency on teammates defines how the game plays out. If paired with aggressive, high-damage cores, Disruptor and Rubick can enable kills all over the map and create a lot of pressure. But having both heroes can leave your team feeling fragile and one-dimensional. They occupy a similar role, need similar survival items, and offer little in the way of building push or frontline presence. Against teams that can dive the backline, having two squishy supports can become a liability, especially if Rubick hasn't managed to get his hands on a truly impactful spell yet.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 49.18% | 305 |
| Crusader & Archon | 47.48% | 1,489 |
| Legend & Ancient | 51.51% | 2,279 |
| Divine & Immortal | 50.71% | 1,061 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 49.24% | ▲ +1.0pp | 12,734 |
| 7.41d | 48.29% | ▼ -0.4pp | 138,725 |
| 7.41c | 48.72% | ▼ -0.5pp | 68,815 |
| 7.41b | 49.22% | — | 71,027 |
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Data updated Aug 17, 2026.