How Disruptor and Shadow Shaman perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Disruptor and Shadow Shaman win 51.16% of ranked matches when playing on the same team, over 7,513 matches.
Chaining lockdown on a single enemy is the main goal when these two are paired. Shadow Shaman can initiate with Hex or Shackles, setting up an easy Static Storm from Disruptor. In theory, this provides a huge window to kill one hero. The problem is that this level of single-target control is often redundant. Committing two heroes’ entire kits to lock down one person can be inefficient, especially when their spells don't have a special interaction; they just pile on top of each other. Glimpsing an enemy that Shadow Shaman was about to shackle is also a common and frustrating misplay.
Playing these heroes together creates vulnerabilities. In lane, both are fragile, have high mana costs, and lack escapes, making them susceptible to coordinated aggression. If they fall behind, they have few ways to recover. Later in the game, having both Disruptor and Shadow Shaman can mean your team composition lacks other important elements, like a true save or high-damage teamfight abilities. While they can delete a single target with their ultimates, the enemy team often has enough space to win the wider fight, making the overall outcome very situational.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 47.31% | 372 |
| Crusader & Archon | 52.41% | 1,160 |
| Legend & Ancient | 50.52% | 1,049 |
| Divine & Immortal | 50.65% | 308 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 51.16% | ▲ +0.2pp | 7,513 |
| 7.41d | 50.92% | ▼ -0.4pp | 78,808 |
| 7.41c | 51.31% | ▲ +0.2pp | 33,655 |
| 7.41b | 51.12% | — | 36,946 |
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Data updated Aug 17, 2026.