How Doom and Hoodwink perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Doom and Hoodwink win 45.73% of ranked matches when playing on the same team, over 6,761 matches.
Killing a target inside Doom's ultimate requires fast, reliable, single-target damage. Hoodwink's kit doesn't provide this. Her main stun, Bushwhack, requires a nearby tree, which often isn't where Doom wants to initiate from. This makes it difficult to chain lockdown on the silenced target. Her primary nuke, Sharpshooter, is a channeled ability that can be blocked by another enemy hero stepping in the way, making it an unreliable tool for executing the specific hero Doom has chosen. Her other damage sources are spread out rather than focused, allowing the Doomed target to survive.
This disconnect defines their teamfights. Doom will often commit his ultimate on a key enemy, creating a window of opportunity that the team struggles to capitalize on. While Doom is on his target, Hoodwink is frequently searching for a tree angle or trying to charge a Sharpshooter from the back lines. The enemy team gets too much time to react, either by peeling for their disabled ally or by turning on the isolated Doom. The fast tempo Doom wants after his initiation clashes with the slower, positional playstyle Hoodwink relies on, leaving the lineup feeling disjointed.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 43.82% | 267 |
| Crusader & Archon | 41.10% | 854 |
| Legend & Ancient | 44.62% | 883 |
| Divine & Immortal | 49.02% | 508 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 45.73% | ▲ +0.5pp | 6,761 |
| 7.41d | 45.22% | ▼ -1.3pp | 89,288 |
| 7.41c | 46.48% | ▲ +0.1pp | 42,476 |
| 7.41b | 46.40% | — | 40,912 |
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Data updated Aug 17, 2026.