
Also known as: DB
Doom (DB) in Dota 2 7.41e: win rate, pick rate, top counters and best teammates, from Batru's ranked-match pipeline.
Move this data into a draft
Doom is already placed on Radiant. Add the other picks to get a calibrated win probability and the strongest next-hero recommendations.
Doom is strongest in Divine & Immortal games, winning 47.20% (#98 of 127 heroes), but drops to 42.24% (#124) in Herald & Guardian.
| Bracket | Tier Rank | Win Rate | Pick Rate | Matches |
|---|---|---|---|---|
| Herald & Guardian | #124 of 127 | 42.24% | 4.66% | 5,125 |
| Crusader & Archon | #116 of 127 | 44.62% | 5.03% | 13,489 |
| Legend & Ancient | #108 of 127 | 45.85% | 5.79% | 12,504 |
| Divine & Immortal | #98 of 127 | 47.20% | 7.26% | 5,667 |
Recent ranked matches split by average match rank — the same data behind the per-rank tier lists each bracket links to.
Doom is winning 43.86% of 9,176 ranked matches in patch 7.41e, down 2.8pp from 7.41d.
| Patch | Win Rate | Change | Pick Rate | Matches |
|---|---|---|---|---|
| 7.41e | 43.86% | ▼ -2.8pp | 5.27% | 9,176 |
| 7.41d | 46.70% | ▼ -0.4pp | 6.27% | 1,547,421 |
| 7.41c | 47.06% | ▲ +0.4pp | 5.44% | 745,658 |
| 7.41b | 46.66% | ▼ -2.8pp | 6.14% | 864,128 |
| 7.41a | 49.47% | ▼ -1.3pp | 11.24% | 642,979 |
| 7.41 | 50.75% | — | 14.29% | 129,687 |
Win rate and pick rate per patch window over all quality-filtered ranked matches; the newest patch accumulates matches for days after release — its row shows the current sample size.
Doom is a tanky offlane core whose ultimate, Doom, silences and disables a key hero for a brutally long time, removing them from the fight entirely. He's strong into immobile heroes who rely on one big ability: Timbersaw, Mars and Gyrocopter get Doomed out of the game. Doom is countered by scalers and clones that don't care about a single disable: Spectre out-scales, Meepo brings too many bodies, and Wraith King or Lone Druid out-tank him. Draft tip: Doom is a premium single-target shutdown into ability-reliant drafts; he's weaker into illusion/summon comps and late-game hard-carries.
| Hero | Win Rate | Matches |
|---|---|---|
59.05% | 210 | |
56.48% | 432 | |
54.91% | 224 | |
53.98% | 176 | |
51.82% | 220 | |
51.71% | 205 | |
51.64% | 213 | |
51.13% | 311 |
| Hero | Win Rate | Matches |
|---|---|---|
29.82% | 228 | |
32.14% | 168 | |
32.33% | 232 | |
34.82% | 738 | |
37.07% | 116 | |
37.25% | 655 | |
37.88% | 198 | |
38.10% | 210 |
Doom removes the enemy's most important hero from a fight for a brutally long time — his team just needs to win the resulting man-advantage. He pairs best with snowball cores and pickoff: Spectre and Wraith King cash in the man-advantage, while Night Stalker and Meepo crash onto whoever isn't Doomed. Give Doom a team that punishes a 5v4 and one well-timed Doom on the enemy carry wins the fight.
| Hero | Win Rate | Matches |
|---|---|---|
55.88% | 170 | |
55.30% | 217 | |
52.68% | 224 | |
50.40% | 379 | |
50.00% | 126 |
Data updated Aug 9, 2026.