
Also known as: DB
Doom in Dota 2 7.41f: win rate, pick rate, top counters and best teammates, from Batru's ranked-match pipeline.
Early vs late game: in ranked games that end before 34 minutes, Doom's team wins 40.4%; in games of 47+ minutes, 52.2% (+11.8 pp, #6 of 127 by late-game edge; 27% of Doom games last 47+ minutes; model estimate). Late & early game heroes →
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Doom is already placed on Radiant. Add the other picks to get a calibrated win probability and the strongest next-hero recommendations.
Doom is strongest in Divine & Immortal games, winning 49.17% (#76 of 127 heroes), but drops to 45.52% (#113) in Crusader & Archon.
| Bracket | Tier Rank | Win Rate | Pick Rate | Matches |
|---|---|---|---|---|
| Herald & Guardian | #92 of 126 | 46.67% | 3.75% | 1,202 |
| Crusader & Archon | #113 of 127 | 45.52% | 4.43% | 6,006 |
| Legend & Ancient | #107 of 127 | 46.67% | 5.45% | 9,551 |
| Divine & Immortal | #76 of 127 | 49.17% | 7.61% | 3,966 |
Recent ranked matches split by average match rank — the same data behind the per-rank tier lists each bracket links to.
Doom is winning 47.60% of 1,477,905 ranked matches in patch 7.41f, up 0.4pp from 7.41e.
| Patch | Win Rate | Change | Pick Rate | Matches |
|---|---|---|---|---|
| 7.41f | 47.60% | ▲ +0.4pp | 5.56% | 1,477,905 |
| 7.41e | 47.16% | ▲ +0.5pp | 5.86% | 1,744,262 |
| 7.41d | 46.70% | ▼ -0.4pp | 6.15% | 1,822,276 |
| 7.41c | 47.06% | ▲ +0.4pp | 5.44% | 745,658 |
| 7.41b | 46.66% | ▼ -2.8pp | 6.14% | 864,128 |
| 7.41a | 49.47% | — | 11.24% | 642,979 |
Win rate and pick rate per patch window over all quality-filtered ranked matches; the newest patch accumulates matches for days after release — its row shows the current sample size.
Doom is a tanky offlane core whose ultimate, Doom, silences and disables a key hero for a brutally long time, removing them from the fight entirely. He's strong into immobile heroes who rely on one big ability: Timbersaw, Mars and Gyrocopter get Doomed out of the game. Doom is countered by scalers and clones that don't care about a single disable: Spectre out-scales, Meepo brings too many bodies, and Wraith King or Lone Druid out-tank him. Draft tip: Doom is a premium single-target shutdown into ability-reliant drafts; he's weaker into illusion/summon comps and late-game hard-carries.
55.30% | 40,132 | |
53.54% | 3,898 | |
53.52% | 16,525 | |
53.48% | 73,231 | |
53.27% | 38,742 | |
52.89% | 33,935 | |
52.81% | 26,789 | |
52.41% | 30,634 |
40.24% | 112,814 | |
42.07% | 32,460 | |
43.43% | 73,259 | |
43.83% | 75,281 | |
44.21% | 12,859 | |
44.25% | 14,308 | |
44.49% | 93,808 | |
44.55% | 16,396 |
Doom removes the enemy's most important hero from a fight for a brutally long time — his team just needs to win the resulting man-advantage. He pairs best with snowball cores and pickoff: Spectre and Wraith King cash in the man-advantage, while Night Stalker and Meepo crash onto whoever isn't Doomed. Give Doom a team that punishes a 5v4 and one well-timed Doom on the enemy carry wins the fight.
52.91% | 37,675 | |
52.09% | 87,189 | |
51.75% | 45,678 | |
50.86% | 77,718 | |
50.84% | 66,991 | |
50.72% | 72,553 | |
50.58% | 40,318 | |
50.58% | 12,380 |
Data updated Nov 10, 2026.