How Doom and Keeper of the Light perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Doom and Keeper of the Light win 47.17% of ranked matches when playing on the same team, over 5,804 matches.
Controlling map tempo with this pair can feel a little awkward because both heroes are excellent wave pushers. Keeper of the Light constantly shoves lanes with Illuminate, which is great for pressure, but it can easily take farm away from a Doom who needs it. Doom relies on his own abilities like Scorched Earth to accelerate his economy and hit crucial item timings. While Chakra Magic helps Doom sustain his mana usage for farming, it doesn't solve the core issue of both heroes wanting to occupy and farm the same dangerous parts of the map. This competition for resources can leave Doom a bit behind where he'd like to be.
The result is a pairing that often feels disconnected. In the laning stage, they lack reliable lockdown to secure kills together. Later on, Doom wants to find a single, important target for his ultimate, while Keeper of the Light excels in drawn-out teamfights where his area-of-effect spells shine. It forces a choice: either the team plays for pick-offs around a Blink-Doom, leaving Keeper's teamfight potential underutilized, or they group for a five-on-five where Doom's single-target focus might not be the most impactful tool. The two game plans don't always align, making success feel conditional.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 36.89% | 206 |
| Crusader & Archon | 46.91% | 599 |
| Legend & Ancient | 47.55% | 530 |
| Divine & Immortal | 53.67% | 313 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 47.17% | ▲ +0.1pp | 5,804 |
| 7.41d | 47.12% | ▼ -0.8pp | 53,519 |
| 7.41c | 47.94% | ▲ +0.9pp | 17,265 |
| 7.41b | 47.06% | — | 18,970 |
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Data updated Aug 18, 2026.