How Doom and Lion perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Doom and Lion win 44.58% of ranked matches when playing on the same team, over 16,999 matches.
Drafting both Doom and Lion for single-target control often creates too much overlap in your strategy. The main problem is redundancy. Doom's ultimate is one of the strongest single-target lockdowns in the game, completely removing an enemy hero from the fight by itself. Following up on that same Doomed target with Lion's Hex or Earth Spike provides very little extra value, as the hero is already neutralized. You end up dedicating the kits of two heroes to a job that one of them already handles perfectly, leaving your team short on tools to deal with the rest of the enemy lineup.
This inefficiency becomes a real problem in teamfights. Both heroes want to find and eliminate the same high-priority threat, which can lead to overkill while the other enemy heroes have free reign. A smart opponent will simply let their Doomed teammate die and win the resulting four-on-three engagement. Even earlier in the game, the pairing feels awkward. Doom is often preoccupied with his own farm using Devour, while Lion typically wants to be more active and create pressure around the map. This lack of cohesion means your team struggles to find a unified game plan and can feel outmaneuvered by more flexible drafts.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 41.47% | 709 |
| Crusader & Archon | 42.28% | 2,422 |
| Legend & Ancient | 41.82% | 2,403 |
| Divine & Immortal | 45.28% | 965 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 44.58% | ▼ -0.7pp | 16,999 |
| 7.41d | 45.28% | ▼ -1.2pp | 222,879 |
| 7.41c | 46.52% | ▲ +1.3pp | 98,201 |
| 7.41b | 45.25% | — | 106,634 |
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Data updated Aug 17, 2026.