How Doom and Mirana perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Doom and Mirana win 47.87% of ranked matches when playing on the same team, over 6,432 matches.
The setup for a kill often feels awkward between these two. Doom's ultimate is a reliable, close-range lockdown that completely disables one hero. Mirana's best contribution is landing a long-duration Sacred Arrow, which is easiest from a distance and on an unsuspecting target. The problem is that these abilities don't build on each other well. If the arrow lands first, Doom may not be in position to cast his spell before the stun ends. If Doom casts first, the target is already shut down, making a follow-up arrow feel like a wasted stun. They both provide single-target control, but in ways that don't easily combine.
This leads to a game where both heroes often feel like they are operating independently. Mirana might be looking for early rotations and ganks, while Doom is focused on using Devour to accelerate his own farm and hit a key item timing. For the combination to work, one of them needs to get a strong start on their own, creating the space for the other to function. Otherwise, fights can feel disjointed, with two powerful single-target abilities that don't quite line up to create a cohesive attack, allowing enemies to reposition and punish the lack of coordinated follow-up.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 42.67% | 225 |
| Crusader & Archon | 44.28% | 865 |
| Legend & Ancient | 44.61% | 964 |
| Divine & Immortal | 45.34% | 483 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 47.87% | ▼ -0.4pp | 6,432 |
| 7.41d | 48.30% | ▲ +0.0pp | 68,794 |
| 7.41c | 48.28% | ▲ +1.6pp | 22,857 |
| 7.41b | 46.66% | — | 27,027 |
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Data updated Aug 17, 2026.