How Doom and Undying perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Doom and Undying win 49.04% of ranked matches when playing on the same team, over 6,109 matches.
Drafting both Doom and Undying together often feels like you're trying to win the fight with the same strategy twice. Both heroes excel at being durable frontliners who grind down the enemy team in a long brawl. The core idea seems solid: Doom's ultimate isolates and removes one hero, while Undying's Tombstone overwhelms the rest. In practice, their game plans don't directly amplify each other. A Doomed target is already neutralized, so having Tombstone zombies wail on them is often redundant. Meanwhile, the rest of the enemy team can focus their attention on destroying the Tombstone, knowing Doom is occupied with his single target.
This pairing can be quite strong in the laning stage, where Scorched Earth and Decay create immense pressure. As the game progresses, however, their impact becomes conditional. The duo relies on the enemy team staying grouped up and unable to deal with the Tombstone quickly. If the enemy has good mobility or high physical damage, they can split the fight, kite Undying, and burst down his zombies before Doom's pressure on his own target translates into a won teamfight. Success requires both heroes to perfectly execute their separate plans at the same time, which isn't always a reliable path to victory.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 45.00% | 260 |
| Crusader & Archon | 47.43% | 837 |
| Legend & Ancient | 51.84% | 841 |
| Divine & Immortal | 50.92% | 436 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 49.04% | ▼ -0.1pp | 6,109 |
| 7.41d | 49.12% | ▲ +0.6pp | 69,389 |
| 7.41c | 48.52% | ▲ +0.5pp | 24,295 |
| 7.41b | 48.01% | — | 26,979 |
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Data updated Aug 17, 2026.