How Doom and Venomancer perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Doom and Venomancer win 44.34% of ranked matches when playing on the same team, over 5,365 matches.
Applying Venomancer’s damage over time to a hero already affected by Doom’s ultimate is often wasteful. Doom’s purpose is to completely remove one enemy from the fight, making them a high-priority target to be killed quickly. Venomancer doesn’t provide the focused, immediate damage needed to finish that job. Instead, he contributes more slow-acting poison, which is redundant on the Doomed target and often not threatening enough to control the rest of the enemy team. Their primary damage sources feel like they’re trying to accomplish the same thing on different scales, leading to an inefficient and overlapping game plan.
This pairing struggles to close out teamfights. After Doom commits his ultimate on an enemy, the rest of his team must capitalize. Lacking hard stuns or burst damage, Venomancer can only apply slows and his own damage over time to the other four heroes. This gives the enemy team space to either turn and fight your remaining members or simply kite back and save their Doomed ally. While the lane can feel oppressive with constant slows and Scorched Earth, the composition fails to transition into a team that can reliably take objectives or win decisive mid-game engagements.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 40.23% | 266 |
| Crusader & Archon | 45.97% | 707 |
| Legend & Ancient | 47.37% | 665 |
| Divine & Immortal | 44.44% | 234 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 44.34% | ▲ +0.3pp | 5,365 |
| 7.41d | 44.06% | ▲ +0.3pp | 74,267 |
| 7.41c | 43.76% | ▼ -1.5pp | 32,592 |
| 7.41b | 45.30% | — | 54,147 |
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Data updated Aug 17, 2026.