How Doom and Warlock perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Doom and Warlock win 48.07% of ranked matches when playing on the same team, over 5,806 matches.
Setting up for a teamfight, Warlock wants to land a big Chaotic Offering and link several enemies with Fatal Bonds, creating a situation where area damage is amplified. Doom's entire game plan, however, revolves around using his ultimate to completely disable and isolate a single priority target. These two approaches don't combine well. The hero under the effect of Doom is already silenced and taking significant damage, so focusing them with Warlock's Golem or relying on them to spread Fatal Bonds damage is often inefficient. The core ideas behind their most powerful spells are pulling the fight in two different directions.
This conflict in design can lead to awkward engagements. If Doom initiates on his target, Warlock's subsequent combo might feel less impactful because a key threat is already neutralized. Alternatively, if Warlock lands a perfect setup, Doom may have to use his ultimate on a hero who is already stunned and likely to die anyway, which feels like a waste of a major cooldown. While both heroes bring immense teamfight potential on their own, they fail to multiply each other's strengths. They offer two separate, powerful answers to a fight, but using both at once doesn't create a stronger result.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 48.82% | 211 |
| Crusader & Archon | 40.96% | 686 |
| Legend & Ancient | 46.79% | 545 |
| Divine & Immortal | 47.09% | 189 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 48.07% | ▲ +1.7pp | 5,806 |
| 7.41d | 46.34% | ▼ -0.3pp | 58,153 |
| 7.41c | 46.60% | ▲ +0.8pp | 23,782 |
| 7.41b | 45.80% | — | 31,753 |
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Data updated Aug 18, 2026.