How Dragon Knight and Monkey King perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Dragon Knight and Monkey King win 43.44% of ranked matches when playing on the same team, over 442 matches.
Choosing to run both these heroes often puts your team in an awkward spot from the draft. Dragon Knight and Monkey King want to occupy a similar space on the map and hit similar item timings as mid-game tempo cores. They both want to be the center of attention. Dragon Knight provides a reliable stun with Dragon Tail and frontline presence, while Monkey King wants to build Jingu Mastery stacks and find a spot for Wukong's Command. The problem is they don't really enable each other; they compete. One hero's ideal fight can be the other's nightmare, leading to disjointed engagements where neither gets to execute their plan.
This often results in a game where your team feels starved for farm and lacks a clear win condition. If both cores are fighting for resources, the map feels small. In teamfights, a good Wukong's Command might zone enemies away from the tanky Dragon Knight, leaving him unable to connect with targets. Conversely, a Dragon Knight pushing a tower doesn't necessarily create the chaos Monkey King needs to get his damage off. You’re frequently forced to play split-push, hoping to draw pressure and avoid full fights where their redundant roles become a clear liability.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 42.40% | 217 |
| Crusader & Archon | 39.52% | 420 |
| Legend & Ancient | 37.89% | 256 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 43.44% | ▼ -0.6pp | 442 |
| 7.41d | 44.07% | ▼ -0.2pp | 31,026 |
| 7.41c | 44.26% | ▼ -1.0pp | 19,240 |
| 7.41b | 45.21% | — | 24,291 |
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Data updated Aug 14, 2026.